My basic project these days is to learn Philosophy 101 and contemplate what impact that knowledge should have on software development practices. After reading topics like the
Philosophy of "becoming", and
Aristotle's "four causes", it is clear that Philosophers spend much more time trying to define the circumstances of an entity's creation than do system analysts and programmers. While Philosophers have long been concerned with WHY did WHO do WHAT to cause an object to come into being, programmers are mostly concerned with the mechanics of HOW an object should be constructed. It strikes me that this is due to the tunnel vision encouraged by the class constructor method. [And, due to destructors and automated garbage collection, an even worse situation applies to object “death”.] So, to
paraphrase a famous title, I (
albeit tongue-in-cheek) consider Class Constructors harmful.
In the course of analysis and requirements gathering, a major goal is to identify and define the various
business domain entities. But, in a vicious cycle, the
definition of an entity is often too shallow with regard to its birth and death because “
causal” information often stagnates as merely background text in some requirements document. This is because programmers have no standard place to put that logic into the code.
Object oriented practice has one put "all" the properties and behavior associated with an entity into its Class definition, where "all" for
class Dog means "the dog, the whole dog, and nothing but the dog"[1]. However the "nothing
but the dog" constraint means that, the logic involved in deciding whether an instance of class X
should be created, is not normally a method
of class X. Since the "cause" of X's instantiation usually involves other classes, that logic lies outside of X proper, thus, standard development methodologies leave the analysis of causation and purpose out of the design of class X. Even
Factory classes are focused on object construction, rather than
why it should be constructed, and
why now, and
by whom.
The
Mediation pattern comes to mind as a place to put this sort of logic because it involves multiple classes. The logic that decides it is time for a
Sculptor to use a
Chisel to carve a
Statue out of a block of
Marble doesn’t belong solely in any of those classes. A programmer would be tempted to put a “carve” method in Sculptor since that is a “behavior” of the sculptor, but Philosophy considers it an
essential part of the definition of the statue itself. And that is a problem with Mediator classes in the first place; the desire to have everything relevant to X be “
nearby in the source code” (a raison d'être for classes) is defeated when some of it is off in various Mediators. Having the
teleology of
Statue off in some
CarveMediator isn’t much better than it residing in
Sculptor.carve().
With
event-driven systems (e.g.
MOM,
SOA), the series of
events that trigger the creation of an entity instance may be complex. And whether event-driven, or "
batch processing", the sub-systems are often
distributed, increasing the value of encapsulating this logic in a single place. With
Java EE and service oriented designs, there would be value in having the
entity services include this logic.
In any event, I believe that there is a need to learn from Philosophy that their concept of "
form" (which is the equivalent of OOP's
class) has always included the
purpose of a thing as well as its blueprint.
[1] Object Oriented Analysis and Design, Grady Booch, 1991